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She grew up hearing hymnal music because her grandfather was a minister. There's a gorgeous hymnal quality to "Mountains" and a lot of Wilson's music - she's partial to layered vocal harmonies that evoke gospel. "That song felt like it was breathing without having too many elements, which felt like something I needed to home in on a little bit more for all the other songs." "A lot of the time as a producer I have to battle with my own urge to overload songs with layers and layers of instruments and vocals," said Wilson. Writing it encouraged her to practice restraint within the production for all of Alpha. "Mountains" became the anchor for the rest of the album when Wilson realized that was the sonic world that she wanted to shape the rest of the project around. The production is pared back, save for a few moments of swelling tension. Wilson's pleading vocals are accompanied by plucking guitar strings, wailing brass instruments, resonant piano and the sound of falling rain.

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"Mountains" encapsulates the relationship she was in at the time and it wasn't until months after writing it that she realized that it captured "something that I was really battling with that I hadn't been confronting in my conscious life."įeelings of anguish and impending loss spill out of the chorus, as Wilson sings: "You hear me calling/ Won't you come find me?/ Please don't forsake me/ All of a sudden/ My heart is breaking/ I feel it coming." "Songwriting is always kind of this weird, mysterious thing where you write a verse and four months later, you listen back to it, and you're like, 'Wait, I didn't even realize that that was how I was feeling,'" Wilson said in a Zoom interview with CBC Music. There is no choice but to listen deeply and attentively as she grieves a tenuous relationship on the brink of collapse, and to empathize with her ardent desire to hold on to it. The Toronto singer's alto is on immense display throughout her 2021 debut album Alpha and on the album's centrepiece, "Mountains," she whips up layered harmonies to harrowing effect. Alpha marks her first time on the short list.Ĭharlotte Day Wilson possesses a voice that cuts through everything, holding you frozen in its thrall. No reason why selecting a map needs to be so complicated.In the ninth instalment of this series, we spoke with Toronto singer-songwriter and producer Charlotte Day Wilson, who has been on the Polaris Prize long list twice before.

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Set the game mode first, then only show maps for that game mode.

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I have no idea if what I'm selecting is what I'm actually playing half the time. Usability wise, the whole, demo, campaign, skirmish, sandbox selection needs a complete overhaul. These three basic things I believe would improve game play dramatically and reduce complexity. Create a single place to research new technologies, rather than every single building needing to be researched individually. Barracks, cavalry, artillery, and maybe keep the civic center to produce civilian units/builders.ģ. Reduce the number of buildings that produce units. Not females can build these things and males can build other things.Ģ. Designate one type of unit that can build ALL the things. Different units build different things.Ī few suggestions to make gameplay smoother/easier:ġ. Too many buildings with unknown purposes. You spend more time on building, troop, and resource management than actually warring. First, I'd like to say that this game could have potential, but in its current state, entirely too complicated.










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